![]() ![]() ![]() Experience the world of Stranger Things from the. The video compression makes the dither look a bit odd here (best to watch in fullscreen). Stranger Things VR is a psychological horror/action game coming to major VR platforms in Winter 2023. Each camera could have a totally different behavior as well thanks to Cinemachine. 'A new attraction in north London lets fans visit Hawkins and perfectly captures the eerie feel of the Netflix series. immersive experience featuring a brand-new Stranger Things storyline, then explore an 80’s-themed Mix-Tape medley with food & drinks, special merchandise, photo ops, and much more. Here is a little video of my project in which I am just moving through 4 different "Trigger Boxes" to change Cameras on the fly. Venture inside Hawkins Lab for a 45 mins. Shader: Retro Fantasy (Lit and Unlit Versions) using Unity's Shadergraph featuring, Affine Texture Warping, Vertex Jitter, Dither, etcĬontroller: Tank Style Controller (similar to Silent Hill, Resident Evil)Ĭamera Logic: Utilizing Cinemachine and Triggers for various camera styles and behavior. You are now able to stream all your favorite VR movies with a click of a button while being able to. Watch your content directly on all major VR headsets and smartphones, both Android and iOS powered. ![]() Texture Compression: RGB 24Bit - Index Colors (256) or "Automatic" Easily upload your content onto our PLAYA VR Player app and get ready to be blown away by the awesome features that are waiting for you. Textures: Anywhere from 128x128 to 256x256 (Environment) and 512x512 (Characters) So currently I am doing it all and I'm quite enjoying it!įinal Output: 800x450 Resolution via Render Texture (upscaled to 1920x1080) I guess ultimately I am going for my own "Retro" look here and I'm just having a great time venturing yet again into C# as well as extending my Shader (Shadergraph) knowledge and knowledge in other areas as I have yet to create an actual character for the main player and rig/animate as well. It's actually not all that easy to work backwards and make things look "retro". I am setting my own limitations and rules on this project as there is of course no real hardware limitation today. Again, this would have not been possible without the help from Ben Cloward who is not only super knowledgeable but also more than kind and generous! Nobody has attempted to do these things purely with Shadergraph yet. I am extremely proud of the Shader which features things such as Affine Texture Warping, Vertex Jitter, Dither and others. Games such as Silent Hill as well as Resident Evil or other Horror games are a big inspiration for this little project. In my recent spare time I've been working on a little project which I currently just call the "Unity Retro Fantasy Console" in which I try to emulate or inject a feeling of past video game era's inspired by consoles such as PS1/PS2/N64/SNES and the likes. ![]()
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